You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.ĭeluxe Edition - Age of Wonders III: Original Soundtrack The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The Isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. However, no one has seen a True Dragon in living memory. Legends tell of dragons who ruled the fabled Sea of Flames at the dawn of time. Only the most powerful leaders will prevail to reign over the Third Age of Wonders!ĭeluxe Edition - Dragon’s Throne ScenarioĪn extra large standalone scenario. Now, new heroes and villains rise to claim the world’s riches. Can only be used once per battle.The banishment of the Wizard Kings ended the Second Age in Chaos. Hero gains - Assassin's Strike Performs an attack that can't be retaliated against on target enemy unit. Elemental Machine and Undead not affected Taunted units don't obey orders and instead attempt to attck the nearest enemy unit with Melee attacks for 2 turns. Hero gains Taunt Attempts to Taunt target unit. Hero gains Coup de Grace This unit deals an additional +5 damage against Immobilized units ability Hero gains Free Movement This unit is not hindered by any terrain movement penalties ability Hero gains Rain of Poison Blades Combat SpellĪrmy Stack gains Wall Climbing Unit can climb on wall but suffers a climbing penaltyĪrmy Stack gains Devout Slayer Deals an additional +3 Physical Damage against Devout Crippled units lose -12 Movement Points for 2 turns Hero gains the Inflict Crippling Wounds Attacks from this unit can inflict Crippling Wounds. Hero gains the Undead Slayer Deals an additional +3 Physical Damage against Undead ability Hero gains the - Sabotage Deals 15 Physical and 15 Fire damage to target Machine unit, or 40 Physical damage to target wall ability Hero gains the Armor Piercing Deals an additional +2 Physical damage against Armoured units ability Hero gains the - Break Control Removes all Spirit debuffs ability Hero gains the Night VIsion This unit has +2 Vision Range in the Underground ability Hero gains +10 Casting Points Casting Points
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